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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 281290 of 2122 papers

TitleStatusHype
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
End-to-End Egospheric Spatial MemoryCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
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