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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 281290 of 2122 papers

TitleStatusHype
A Note on Sample Complexity of Interactive Imitation Learning with Log Loss0
Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone0
Learning Soft Driving Constraints from Vectorized Scene Embeddings while Imitating Expert Trajectories0
RLZero: Direct Policy Inference from Language Without In-Domain Supervision0
What's the Move? Hybrid Imitation Learning via Salient Points0
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in MinecraftCode1
BEFL: Balancing Energy Consumption in Federated Learning for Mobile Edge IoTCode0
Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed SimulationCode0
Variable-Speed Teaching-Playback as Real-World Data Augmentation for Imitation Learning0
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