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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 271280 of 2122 papers

TitleStatusHype
Improving Code Generation by Training with Natural Language FeedbackCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
A Coupled Flow Approach to Imitation LearningCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Imitation Learning via Off-Policy Distribution MatchingCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Causal Imitative Model for Autonomous DrivingCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
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