SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 271280 of 2122 papers

TitleStatusHype
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
A Coupled Flow Approach to Imitation LearningCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Causal Imitative Model for Autonomous DrivingCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Curriculum Offline Imitation LearningCode1
Show:102550
← PrevPage 28 of 213Next →

No leaderboard results yet.