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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 271280 of 2122 papers

TitleStatusHype
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesCode1
General Characterization of Agents by States they VisitCode1
DERAIL: Diagnostic Environments for Reward And Imitation LearningCode1
TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full GameCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Trajectory Planning for Autonomous Vehicles Using Hierarchical Reinforcement LearningCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
The MAGICAL Benchmark for Robust ImitationCode1
Language-Conditioned Imitation Learning for Robot Manipulation TasksCode1
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