SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 651675 of 2122 papers

TitleStatusHype
Guiding Attention in End-to-End Driving ModelsCode0
A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to ImitationCode0
Guided Policy Optimization under Partial ObservabilityCode0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
Goal-conditioned Imitation LearningCode0
A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based ModelsCode0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Guiding Policies with Language via Meta-LearningCode0
MQA: Answering the Question via Robotic ManipulationCode0
How to Leverage Demonstration Data in Alignment for Large Language Model? A Self-Imitation Learning PerspectiveCode0
Multi-Agent Imitation Learning for Driving SimulationCode0
Generative Adversarial Imitation from ObservationCode0
Generating Multi-Agent Trajectories using Programmatic Weak SupervisionCode0
Generating Self-Contained and Summary-Centric Question Answer Pairs via Differentiable Reward Imitation LearningCode0
Generative Adversarial Neuroevolution for Control Behaviour ImitationCode0
Navigating the Human Maze: Real-Time Robot Pathfinding with Generative Imitation LearningCode0
Imitation Learning with Human Eye Gaze via Multi-Objective PredictionCode0
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
Comyco: Quality-Aware Adaptive Video Streaming via Imitation LearningCode0
Imitating from auxiliary imperfect demonstrations via Adversarial Density Weighted RegressionCode0
Gated-Attention Architectures for Task-Oriented Language GroundingCode0
Burst-dependent plasticity and dendritic amplification support target-based learning and hierarchical imitation learningCode0
G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object ManipulationCode0
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueCode0
Show:102550
← PrevPage 27 of 85Next →

No leaderboard results yet.