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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 261270 of 2122 papers

TitleStatusHype
Imitation Learning via Off-Policy Distribution MatchingCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
Dual RL: Unification and New Methods for Reinforcement and Imitation LearningCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
Imitation Learning via Differentiable PhysicsCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Imitation Learning with Sinkhorn DistancesCode1
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