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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 261270 of 2122 papers

TitleStatusHype
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
The intrinsic motivation of reinforcement and imitation learning for sequential tasks0
Imitation Learning from Suboptimal Demonstrations via Meta-Learning An Action RankerCode0
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking0
Decoding fairness: a reinforcement learning perspectiveCode0
SORREL: Suboptimal-Demonstration-Guided Reinforcement Learning for Learning to Branch0
AdaCred: Adaptive Causal Decision Transformers with Feature Crediting0
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination0
Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models0
Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model0
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