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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 261270 of 2122 papers

TitleStatusHype
Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation GapCode1
Off-Policy Imitation Learning from ObservationsCode1
End-to-End Egospheric Spatial MemoryCode1
Scalable Bayesian Inverse Reinforcement LearningCode1
Proof Artifact Co-training for Theorem Proving with Language ModelsCode1
Learning Structural Edits via Incremental Tree TransformationsCode1
MPC-MPNet: Model-Predictive Motion Planning Networks for Fast, Near-Optimal Planning under Kinodynamic ConstraintsCode1
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationCode1
Learning Cross-Domain Correspondence for Control with Dynamics Cycle-ConsistencyCode1
Imitation Learning with Stability and Safety GuaranteesCode1
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