SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12511300 of 2122 papers

TitleStatusHype
Supervised Fine-Tuning as Inverse Reinforcement Learning0
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)0
Support-guided Adversarial Imitation Learning0
Support-weighted Adversarial Imitation Learning0
Swarm Behavior Cloning0
Learning from Imperfect Demonstrations with Self-Supervision for Robotic Manipulation0
Symbolic Imitation Learning: From Black-Box to Explainable Driving Policies0
Synthesizing Physical Character-Scene Interactions0
Synthesizing Programmatic Policies that Inductively Generalize0
Synthetically Generating Human-like Data for Sequential Decision Making Tasks via Reward-Shaped Imitation Learning0
Tackling the Low-resource Challenge for Canonical Segmentation0
TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models0
TamedPUMA: safe and stable imitation learning with geometric fabrics0
TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification0
Task-Driven Semantic Quantization and Imitation Learning for Goal-Oriented Communications0
Task-Induced Representation Learning0
Task-Relevant Adversarial Imitation Learning0
Task Tokens: A Flexible Approach to Adapting Behavior Foundation Models0
TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulation0
Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation0
TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation0
Temporal Logic Imitation: Learning Plan-Satisficing Motion Policies from Demonstrations0
Tensor-based Cooperative Control for Large Scale Multi-intersection Traffic Signal Using Deep Reinforcement Learning and Imitation Learning0
TextGAIL: Generative Adversarial Imitation Learning for Text Generation0
The Game Imitation: Deep Supervised Convolutional Networks for Quick Video Game AI0
The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner0
The intrinsic motivation of reinforcement and imitation learning for sequential tasks0
The MineRL BASALT Competition on Learning from Human Feedback0
Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning0
The Past and Present of Imitation Learning: A Citation Chain Study0
The Pitfalls of Imitation Learning when Actions are Continuous0
The Prevalence of Neural Collapse in Neural Multivariate Regression0
The State-Action-Reward-State-Action Algorithm in Spatial Prisoner's Dilemma Game0
The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning0
The Virtuous Machine - Old Ethics for New Technology?0
Thought-Like-Pro: Enhancing Reasoning of Large Language Models through Self-Driven Prolog-based Chain-of-Thought0
ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning0
TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning0
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies0
Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation0
TLA: Tactile-Language-Action Model for Contact-Rich Manipulation0
To Follow or not to Follow: Selective Imitation Learning from Observations0
Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning0
Topological Navigation Graph Framework0
Touch begins where vision ends: Generalizable policies for contact-rich manipulation0
Toward Imitating Visual Attention of Experts in Software Development Tasks0
Towards an Adaptable and Generalizable Optimization Engine in Decision and Control: A Meta Reinforcement Learning Approach0
Towards a Reward-Free Reinforcement Learning Framework for Vehicle Control0
Towards Data-Driven Automatic Video Editing0
Towards Embodied Scene Description0
Show:102550
← PrevPage 26 of 43Next →

No leaderboard results yet.