SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12511300 of 2122 papers

TitleStatusHype
Off-policy Imitation Learning from Visual Inputs0
LILA: Language-Informed Latent ActionsCode1
RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement LearningCode1
Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies0
Curriculum Offline Imitation LearningCode1
Smooth Imitation Learning via Smooth Costs and Smooth Policies0
Learning Robotic Ultrasound Scanning Skills via Human Demonstrations and Guided Explorations0
Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner0
TRAIL: Near-Optimal Imitation Learning with Suboptimal Data0
Object-Aware Regularization for Addressing Causal Confusion in Imitation LearningCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
Towards More Generalizable One-shot Visual Imitation Learning0
Efficient Robotic Manipulation Through Offline-to-Online Reinforcement Learning and Goal-Aware State Information0
Sequential Voting with Relational Box Fields for Active Object DetectionCode1
Periodic DMP formulation for Quaternion Trajectories0
Continuous Control with Action Quantization from Demonstrations0
SS-MAIL: Self-Supervised Multi-Agent Imitation Learning0
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments0
On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning0
FILM: Following Instructions in Language with Modular MethodsCode1
StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement LearningCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
Reinforcement Learning In Two Player Zero Sum Simultaneous Action GamesCode0
Leveraging Experience in Lazy Search0
Safe Imitation Learning on Real-Life Highway Data for Human-like Autonomous Driving0
Cross-Domain Imitation Learning via Optimal TransportCode1
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Procedure Planning in Instructional Videos via Contextual Modeling and Model-based Policy Learning0
A Critique of Strictly Batch Imitation Learning0
Deep Homography Estimation in Dynamic Surgical Scenes for Laparoscopic Camera Motion ExtractionCode0
Fast fixed-backbone protein sequence and rotamer design0
State-Only Imitation Learning by Trajectory Distribution Matching0
Lagrangian Generative Adversarial Imitation Learning with Safety0
Learning the Representation of Behavior Styles with Imitation Learning0
Transferring Hierarchical Structure with Dual Meta Imitation Learning0
Plan Your Target and Learn Your Skills: State-Only Imitation Learning via Decoupled Policy Optimization0
Emergent Communication at ScaleCode1
Multi-batch Reinforcement Learning via Sample Transfer and Imitation Learning0
Auto-Encoding Inverse Reinforcement Learning0
Lagrangian Method for Episodic Learning0
Stabilized Likelihood-based Imitation Learning via Denoising Continuous Normalizing Flow0
Imitation Learning from Pixel Observations for Continuous Control0
What Would the Expert do()?: Causal Imitation Learning0
Fight fire with fire: countering bad shortcuts in imitation learning with good shortcuts0
DemoDICE: Offline Imitation Learning with Supplementary Imperfect Demonstrations0
Meta-Imitation Learning by Watching Video Demonstrations0
Benchmarking Sample Selection Strategies for Batch Reinforcement Learning0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
Language Model Pre-training Improves Generalization in Policy Learning0
Distributional Decision Transformer for Hindsight Information Matching0
Show:102550
← PrevPage 26 of 43Next →

No leaderboard results yet.