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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 626650 of 2122 papers

TitleStatusHype
Expert Proximity as Surrogate Rewards for Single Demonstration Imitation LearningCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
Imitating Cost-Constrained Behaviors in Reinforcement LearningCode0
Learning to Build by Building Your Own InstructionsCode0
IALE: Imitating Active Learner EnsemblesCode0
Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-TimeCode0
Causal Confusion in Imitation LearningCode0
Hybrid Reinforcement Learning with Expert State SequencesCode0
Exploring Computational User Models for Agent Policy SummarizationCode0
Case-Based Inverse Reinforcement Learning Using Temporal CoherenceCode0
How to Leverage Demonstration Data in Alignment for Large Language Model? A Self-Imitation Learning PerspectiveCode0
Hybrid system identification using switching density networksCode0
Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation LearningCode0
CARLA: An Open Urban Driving SimulatorCode0
CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous DrivingCode0
Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation LearningCode0
Decision Mamba ArchitecturesCode0
Guiding Attention in End-to-End Driving ModelsCode0
Guiding Policies with Language via Meta-LearningCode0
GOD model: Privacy Preserved AI School for Personal AssistantCode0
GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction EstimationCode0
Goal-conditioned Imitation LearningCode0
MEGA-DAgger: Imitation Learning with Multiple Imperfect ExpertsCode0
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill PrimitivesCode0
A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based ModelsCode0
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