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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251260 of 2122 papers

TitleStatusHype
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
A Coupled Flow Approach to Imitation LearningCode1
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Imitating Unknown Policies via ExplorationCode1
Imitation Learning via Differentiable PhysicsCode1
Causal Imitative Model for Autonomous DrivingCode1
IGDrivSim: A Benchmark for the Imitation Gap in Autonomous DrivingCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
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