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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251260 of 2122 papers

TitleStatusHype
FDPP: Fine-tune Diffusion Policy with Human Preference0
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline DataCode0
Generalizable Graph Neural Networks for Robust Power Grid Topology ControlCode0
Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation Learning0
Smart Imitator: Learning from Imperfect Clinical DecisionsCode0
Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot CoordinationCode0
Imitation Learning of MPC with Neural Networks: Error Guarantees and Sparsification0
SR-Reward: Taking The Path More Traveled0
DriveGPT4-V2: Harnessing Large Language Model Capabilities for Enhanced Closed-Loop Autonomous Driving0
Self-Supervised Cross-View Correspondence with Predictive Cycle Consistency0
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