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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251260 of 2122 papers

TitleStatusHype
Mitigating Covariate Shift in Imitation Learning via Offline Data With Partial CoverageCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
MOST: Multi-Source Domain Adaptation via Optimal Transport for Student-Teacher LearningCode1
Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from DemonstrationsCode1
An Adversarial Imitation Click Model for Information RetrievalCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Topo-boundary: A Benchmark Dataset on Topological Road-boundary Detection Using Aerial Images for Autonomous DrivingCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
ReAgent: Point Cloud Registration using Imitation and Reinforcement LearningCode1
Domain-Robust Visual Imitation Learning with Mutual Information ConstraintsCode1
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