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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011250 of 2122 papers

TitleStatusHype
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning0
SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy0
SDA: Improving Text Generation with Self Data Augmentation0
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
Searching for Objects using Structure in Indoor Scenes0
Seeded self-play for language learning0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Selective Sampling and Imitation Learning via Online Regression0
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Self-Imitation Advantage Learning0
Self-Imitation Learning by Planning0
Self-Imitation Learning from Demonstrations0
Self-Imitation Learning via Generalized Lower Bound Q-learning0
Self-Imitation Learning via Trajectory-Conditioned Policy for Hard-Exploration Tasks0
Self-Motivated Communication Agent for Real-World Vision-Dialog Navigation0
Self-reconfiguration Strategies for Space-distributed Spacecraft0
Self-Supervised Cross-View Correspondence with Predictive Cycle Consistency0
Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning0
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models0
Semi-Supervised Imitation Learning of Team Policies from Suboptimal Demonstrations0
Semi-Supervised One-Shot Imitation Learning0
SENSOR: Imitate Third-Person Expert's Behaviors via Active Sensoring0
SequenceMatch: Imitation Learning for Autoregressive Sequence Modelling with Backtracking0
Sequential Causal Imitation Learning with Unobserved Confounders0
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models0
Shared Multi-Task Imitation Learning for Indoor Self-Navigation0
SHEF-MIME: Word-level Quality Estimation Using Imitation Learning0
SIMILE: Introducing Sequential Information towards More Effective Imitation Learning0
Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey0
Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup0
Simultaneous Translation with Flexible Policy via Restricted Imitation Learning0
Single-Reset Divide & Conquer Imitation Learning0
Situated GAIL: Multitask imitation using task-conditioned adversarial inverse reinforcement learning0
Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch0
Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches0
SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation Learning0
SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment0
SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation0
SMART: Self-supervised Multi-task pretrAining with contRol Transformers0
Smooth Imitation Learning via Smooth Costs and Smooth Policies0
On the Sample Complexity of Imitation Learning for Smoothed Model Predictive Control0
Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation0
Socially Guided Intrinsic Motivation for Robot Learning of Motor Skills0
Social Motion Prediction with Cognitive Hierarchies0
SoftCTRL: Soft conservative KL-control of Transformer Reinforcement Learning for Autonomous Driving0
SoftDICE for Imitation Learning: Rethinking Off-policy Distribution Matching0
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