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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011250 of 2122 papers

TitleStatusHype
Burst-dependent plasticity and dendritic amplification support target-based learning and hierarchical imitation learningCode0
Reinforcement Routing on Proximity Graph for Efficient Recommendation0
Ray Based Distributed Autonomous Vehicle Research Platform0
Rethinking ValueDice: Does It Really Improve Performance?0
An Improved Reinforcement Learning Algorithm for Learning to Branch0
Profitable Strategy Design by Using Deep Reinforcement Learning for Trades on Cryptocurrency Markets0
STIR^2: Reward Relabelling for combined Reinforcement and Imitation Learning on sparse-reward tasks0
Visual Attention Prediction Improves Performance of Autonomous Drone Racing Agents0
Conditional Imitation Learning for Multi-Agent Games0
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
Stochastic convex optimization for provably efficient apprenticeship learning0
Robust Entropy-regularized Markov Decision Processes0
Parallelized and Randomized Adversarial Imitation Learning for Safety-Critical Self-Driving Vehicles0
WebGPT: Browser-assisted question-answering with human feedbackCode1
Amortized Noisy Channel Neural Machine Translation0
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation LearningCode1
Learning to Guide and to Be Guided in the Architect-Builder ProblemCode0
Modeling Strong and Human-Like Gameplay with KL-Regularized Search0
Probability Density Estimation Based Imitation Learning0
Deterministic and Discriminative Imitation (D2-Imitation): Revisiting Adversarial Imitation for Sample EfficiencyCode0
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Causal Imitative Model for Autonomous DrivingCode1
Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning0
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
MDPFuzz: Testing Models Solving Markov Decision Processes0
Guided Imitation of Task and Motion Planning0
Organ localisation using supervised and semi supervised approaches combining reinforcement learning with imitation learning0
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Stage Conscious Attention Network (SCAN) : A Demonstration-Conditioned Policy for Few-Shot Imitation0
The Surprising Effectiveness of Representation Learning for Visual ImitationCode1
Quantile Filtered Imitation Learning0
Document Level Hierarchical Transformer0
A General Language Assistant as a Laboratory for AlignmentCode2
Solving Graph-based Public Goods Games with Tree Search and Imitation LearningCode0
Distributionally Robust Imitation Learning0
On the Value of Interaction and Function Approximation in Imitation Learning0
Generalizable Imitation Learning from Observation via Inferring Goal Proximity0
Curriculum Offline Imitating Learning0
Dynamic Inference0
Back to Reality for Imitation Learning0
Neural Column Generation for Capacitated Vehicle Routing0
Sample Efficient Imitation Learning via Reward Function Trained in Advance0
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
NNSynth: Neural Network Guided Abstraction-Based Controller Synthesis for Stochastic Systems0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
Improving Learning from Demonstrations by Learning from Experience0
Learning Multi-Stage Tasks with One Demonstration via Self-Replay0
Model-Based Reinforcement Learning via Stochastic Hybrid Models0
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
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