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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 241250 of 2122 papers

TitleStatusHype
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
Global Tensor Motion PlanningCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Causal Imitative Model for Autonomous DrivingCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
A Coupled Flow Approach to Imitation LearningCode1
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