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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 241250 of 2122 papers

TitleStatusHype
DeFIX: Detecting and Fixing Failure Scenarios with Reinforcement Learning in Imitation Learning Based Autonomous DrivingCode1
Optimal Transport for Offline Imitation LearningCode1
CDT: Cascading Decision Trees for Explainable Reinforcement LearningCode1
PADL: Language-Directed Physics-Based Character ControlCode1
An Imitation Game for Learning Semantic Parsers from User InteractionCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
General Characterization of Agents by States they VisitCode1
A Coupled Flow Approach to Imitation LearningCode1
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