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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 231240 of 2122 papers

TitleStatusHype
Chain-of-Thought Predictive ControlCode1
How To Guide Your Learner: Imitation Learning with Active Adaptive Expert InvolvementCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient UpdateCode1
Causal Imitative Model for Autonomous DrivingCode1
GAIL-PT: A Generic Intelligent Penetration Testing Framework with Generative Adversarial Imitation LearningCode1
Generalization Guarantees for Imitation LearningCode1
Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation GapCode1
Bootstrapped Model Predictive ControlCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
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