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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 231240 of 2122 papers

TitleStatusHype
DexterityGen: Foundation Controller for Unprecedented Dexterity0
Action-Free Reasoning for Policy Generalization0
OmniRL: In-Context Reinforcement Learning by Large-Scale Meta-Training in Randomized Worlds0
Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation0
RoboGrasp: A Universal Grasping Policy for Robust Robotic Control0
VILP: Imitation Learning with Latent Video PlanningCode1
Provable Ordering and Continuity in Vision-Language Pretraining for Generalizable Embodied AgentsCode0
Coarse-to-Fine 3D Keyframe Transporter0
End-to-End Imitation Learning for Optimal Asteroid Proximity Operations0
EgoMe: A New Dataset and Challenge for Following Me via Egocentric View in Real World0
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