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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 231240 of 2122 papers

TitleStatusHype
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Emergent Communication at ScaleCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Learning Selective Communication for Multi-Agent Path FindingCode1
NEAT: Neural Attention Fields for End-to-End Autonomous DrivingCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
Towards real-world navigation with deep differentiable plannersCode1
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
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