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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 221230 of 2122 papers

TitleStatusHype
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
Imitation Learning with Sinkhorn DistancesCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
HAD-Gen: Human-like and Diverse Driving Behavior Modeling for Controllable Scenario GenerationCode1
An Adversarial Imitation Click Model for Information RetrievalCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
Multi-Agent Interactions Modeling with Correlated PoliciesCode1
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
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