SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 221230 of 2122 papers

TitleStatusHype
FUNCTO: Function-Centric One-Shot Imitation Learning for Tool Manipulation0
AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning0
Object-Centric Latent Action Learning0
DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human ReferencesCode2
CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World0
Imit Diff: Semantics Guided Diffusion Transformer with Dual Resolution Fusion for Imitation Learning0
A Unifying Framework for Causal Imitation Learning with Hidden Confounders0
Predictive Red Teaming: Breaking Policies Without Breaking Robots0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs0
Show:102550
← PrevPage 23 of 213Next →

No leaderboard results yet.