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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 526550 of 2122 papers

TitleStatusHype
Curriculum Offline Imitating Learning0
Curriculum Learning and Imitation Learning for Model-free Control on Financial Time-series0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation0
Curating Demonstrations using Online Experience0
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
Entity-Centric Coreference Resolution with Model Stacking0
Ergodic Generative Flows0
Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator0
Expressive Whole-Body Control for Humanoid Robots0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
Cross-Episodic Curriculum for Transformer Agents0
Autonomous Navigation through intersections with Graph ConvolutionalNetworks and Conditional Imitation Learning for Self-driving Cars0
AGIL: Learning Attention from Human for Visuomotor Tasks0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Cross-Domain Imitation Learning with a Dual Structure0
Autonomous Navigation in Complex Environments0
Cross Domain Imitation Learning0
Automating Deformable Gasket Assembly0
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