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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 211220 of 2122 papers

TitleStatusHype
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
Emergent Communication at ScaleCode1
Augmenting GAIL with BC for sample efficient imitation learningCode1
Behavioral Cloning from ObservationCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
iCurb: Imitation Learning-based Detection of Road Curbs using Aerial Images for Autonomous DrivingCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
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