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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 211220 of 2122 papers

TitleStatusHype
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation LearningCode1
Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary TasksCode1
DiffAIL: Diffusion Adversarial Imitation LearningCode1
Behavioral Cloning from ObservationCode1
Learning Structural Edits via Incremental Tree TransformationsCode1
Learning to Extrapolate: A Transductive ApproachCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
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