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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 211220 of 2122 papers

TitleStatusHype
Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy MatchingCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
Causal Imitation Learning under Temporally Correlated NoiseCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
WebGPT: Browser-assisted question-answering with human feedbackCode1
Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation LearningCode1
Causal Imitative Model for Autonomous DrivingCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
The Surprising Effectiveness of Representation Learning for Visual ImitationCode1
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