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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 21112120 of 2122 papers

TitleStatusHype
InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation0
INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps0
Interactive Agent Modeling by Learning to Probe0
Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey0
Interactive-Predictive Neural Machine Translation through Reinforcement and Imitation0
Interactive Text Generation0
Interpretable Generative Adversarial Imitation Learning0
Interpretable Modeling of Deep Reinforcement Learning Driven Scheduling0
Interpretable Motion Planner for Urban Driving via Hierarchical Imitation Learning0
IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning0
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