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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 21012110 of 2122 papers

TitleStatusHype
Hybrid Reinforcement Learning with Expert State SequencesCode0
Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented ImitationCode0
Case-Based Inverse Reinforcement Learning Using Temporal CoherenceCode0
Towards Interactive Training of Non-Player Characters in Video GamesCode0
Reinforcement Learning In Two Player Zero Sum Simultaneous Action GamesCode0
Imitation Learning of Neural Spatio-Temporal Point ProcessesCode0
Target-based Surrogates for Stochastic OptimizationCode0
Co-training for Policy LearningCode0
Offline Imitation Learning with Variational Counterfactual ReasoningCode0
Self-Supervised Correspondence in Visuomotor Policy LearningCode0
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