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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 21012110 of 2122 papers

TitleStatusHype
Generative Adversarial Imitation LearningCode1
Smooth Imitation Learning for Online Sequence PredictionCode0
UCL+Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound0
Model-Free Imitation Learning with Policy Optimization0
Query-Efficient Imitation Learning for End-to-End Autonomous DrivingCode0
Searching for Objects using Structure in Indoor Scenes0
Neuroprosthetic decoder training as imitation learning0
Extracting Relations between Non-Standard Entities using Distant Supervision and Imitation Learning0
Entity-Centric Coreference Resolution with Model Stacking0
Imitation Learning of Agenda-based Semantic ParsersCode0
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