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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20912100 of 2122 papers

TitleStatusHype
Improving Adversarial Text Generation by Modeling the Distant Future0
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning0
Improving Generative Adversarial Imitation Learning with Non-expert Demonstrations0
Improving Learning from Demonstrations by Learning from Experience0
Improving Multimodal Interactive Agents with Reinforcement Learning from Human Feedback0
Improving Retrospective Language Agents via Joint Policy Gradient Optimization0
Improving Sequential Recommendation Consistency with Self-Supervised Imitation0
Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight0
IMRL: Integrating Visual, Physical, Temporal, and Geometric Representations for Enhanced Food Acquisition0
Incremental Learning of Retrievable Skills For Efficient Continual Task Adaptation0
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