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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20912100 of 2122 papers

TitleStatusHype
Non-Adversarial Imitation Learning and its Connections to Adversarial MethodsCode0
No Need for Interactions: Robust Model-Based Imitation Learning using Neural ODECode0
Non-Monotonic Sequential Text GenerationCode0
Non-Parallel Text Style Transfer with Self-Parallel SupervisionCode0
IALE: Imitating Active Learner EnsemblesCode0
End-to-end Driving via Conditional Imitation LearningCode0
Hybrid system identification using switching density networksCode0
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware PerspectiveCode0
Domain Adaptive Imitation LearningCode0
Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-TimeCode0
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