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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10011050 of 2122 papers

TitleStatusHype
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?0
Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies0
Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning0
Hitting time for Markov decision process0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interaction0
Keyframe-Focused Visual Imitation Learning0
Keypoint Abstraction using Large Models for Object-Relative Imitation Learning0
Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics0
Graph-based Prediction and Planning Policy Network (GP3Net) for scalable self-driving in dynamic environments using Deep Reinforcement Learning0
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture0
Knowledge Distillation for Mobile Edge Computation Offloading0
Good Data Is All Imitation Learning Needs0
Lagrangian Generative Adversarial Imitation Learning with Safety0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
Good Better Best: Self-Motivated Imitation Learning for noisy Demonstrations0
Cross-Episodic Curriculum for Transformer Agents0
Autonomous Navigation through intersections with Graph ConvolutionalNetworks and Conditional Imitation Learning for Self-driving Cars0
AGIL: Learning Attention from Human for Visuomotor Tasks0
Goal-Driven Imitation Learning from Observation by Inferring Goal Proximity0
Goal-Directed Design Agents: Integrating Visual Imitation with One-Step Lookahead Optimization for Generative Design0
Cross-Domain Imitation Learning with a Dual Structure0
Goal-Conditioned Video Prediction0
Autonomous Navigation in Complex Environments0
Goal-conditioned Imitation Learning0
Cross Domain Imitation Learning0
Automating Deformable Gasket Assembly0
A Geometric Perspective on Visual Imitation Learning0
AdaCred: Adaptive Causal Decision Transformers with Feature Crediting0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
Global overview of Imitation Learning0
Cross-domain Imitation from Observations0
GHIL-Glue: Hierarchical Control with Filtered Subgoal Images0
Get Back Here: Robust Imitation by Return-to-Distribution Planning0
Gesture2Path: Imitation Learning for Gesture-aware Navigation0
GenOSIL: Generalized Optimal and Safe Robot Control using Parameter-Conditioned Imitation Learning0
CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning0
AgentMixer: Multi-Agent Correlated Policy Factorization0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation0
GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation0
Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning0
Genetic Imitation Learning by Reward Extrapolation0
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