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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 201210 of 2122 papers

TitleStatusHype
Aligning Time Series on Incomparable SpacesCode1
Disagreement-Regularized Imitation LearningCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
Discriminator Soft Actor Critic without Extrinsic RewardsCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
Globally Stable Neural Imitation PoliciesCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
Goal-Conditioned Imitation Learning using Score-based Diffusion PoliciesCode1
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