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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20812090 of 2122 papers

TitleStatusHype
ImitAL: Learning Active Learning Strategies from Synthetic DataCode0
Learning to Score Behaviors for Guided Policy OptimizationCode0
Self-Imitation Learning for Robot Tasks with Sparse and Delayed RewardsCode0
Self-Imitation Learning of Locomotion Movements through Termination CurriculumCode0
Active Multi-task Policy Fine-tuningCode0
End-to-end Sketch-Guided Path Planning through Imitation Learning for Autonomous Mobile RobotsCode0
Reinforcement and Imitation Learning for Diverse Visuomotor SkillsCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement LearningCode0
End-to-end grasping policies for human-in-the-loop robots via deep reinforcement learningCode0
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