SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20712080 of 2122 papers

TitleStatusHype
Dynamic Regret Convergence Analysis and an Adaptive Regularization Algorithm for On-Policy Robot Imitation LearningCode0
What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?Code0
VISITRON: Visual Semantics-Aligned Interactively Trained Object-NavigatorCode0
Adversarial Imitation Learning from Visual Observations using Latent InformationCode0
Neural Modular Control for Embodied Question AnsweringCode0
Unsupervised Reward Shaping for a Robotic Sequential Picking Task from Visual Observations in a Logistics ScenarioCode0
Self-Imitation LearningCode0
Bayesian Nonparametrics for Offline Skill DiscoveryCode0
Neural Task Synthesis for Visual ProgrammingCode0
NeuroCERIL: Robotic Imitation Learning via Hierarchical Cause-Effect Reasoning in Programmable Attractor Neural NetworksCode0
Show:102550
← PrevPage 208 of 213Next →

No leaderboard results yet.