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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20712080 of 2122 papers

TitleStatusHype
Learning human behaviors from motion capture by adversarial imitationCode0
Path Integral Networks: End-to-End Differentiable Optimal Control0
Energy-Based Sequence GANs for Recommendation and Their Connection to Imitation Learning0
Gated-Attention Architectures for Task-Oriented Language GroundingCode0
Meta learning Framework for Automated Driving0
Visuospatial Skill Learning for Robots0
The Atari Grand Challenge DatasetCode0
Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets0
Visual Semantic Planning using Deep Successor Representations0
Repeated Inverse Reinforcement Learning0
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