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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20512060 of 2122 papers

TitleStatusHype
Towards Improving Exploration in Self-Imitation Learning using Intrinsic MotivationCode0
Reactive and Safe Road User Simulations using Neural Barrier CertificatesCode0
Episodic Self-Imitation Learning with HindsightCode0
Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context TranslationCode0
Agnostic Interactive Imitation Learning: New Theory and Practical AlgorithmsCode0
Universal Value Density Estimation for Imitation Learning and Goal-Conditioned Reinforcement LearningCode0
Multi-task Maximum Entropy Inverse Reinforcement LearningCode0
Decoding fairness: a reinforcement learning perspectiveCode0
Enhancing Robot Learning through Learned Human-Attention Feature MapsCode0
Muscle-actuated Human Simulation and ControlCode0
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