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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20512060 of 2122 papers

TitleStatusHype
Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality TeleoperationCode0
Socially Compliant Navigation through Raw Depth Inputs with Generative Adversarial Imitation LearningCode0
End-to-end Driving via Conditional Imitation LearningCode0
Predictive-State Decoders: Encoding the Future into Recurrent Networks0
Avoidance of Manual Labeling in Robotic Autonomous Navigation Through Multi-Sensory Semi-Supervised Learning0
OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement LearningCode0
DropoutDAgger: A Bayesian Approach to Safe Imitation Learning0
One-Shot Visual Imitation Learning via Meta-LearningCode0
Imitation Learning for Vision-based Lane Keeping Assistance0
BOOK: Storing Algorithm-Invariant Episodes for Deep Reinforcement Learning0
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