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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20412050 of 2122 papers

TitleStatusHype
Imitation Learning based Alternative Multi-Agent Proximal Policy Optimization for Well-Formed Swarm-Oriented Pursuit Avoidance0
Forward and inverse reinforcement learning sharing network weights and hyperparameters0
Imitation Learning by Coaching0
Imitation Learning Datasets: A Toolkit For Creating Datasets, Training Agents and Benchmarking0
Imitation Learning for Adaptive Control of a Virtual Soft Exoglove0
Imitation Learning for Autonomous Trajectory Learning of Robot Arms in Space0
Imitation Learning for End to End Vehicle Longitudinal Control with Forward Camera0
Imitation Learning for Fashion Style Based on Hierarchical Multimodal Representation0
Imitation Learning for High Precision Peg-in-Hole Tasks0
Imitation Learning for Human Pose Prediction0
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