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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20412050 of 2122 papers

TitleStatusHype
Imitation Learning by Reinforcement LearningCode0
RAIL: Risk-Averse Imitation LearningCode0
Random Expert Distillation: Imitation Learning via Expert Policy Support EstimationCode0
SPRINQL: Sub-optimal Demonstrations driven Offline Imitation LearningCode0
Deconfounding Imitation Learning with Variational InferenceCode0
Better-than-Demonstrator Imitation Learning via Automatically-Ranked DemonstrationsCode0
Multi-Modal Fusion for Sensorimotor Coordination in Steering Angle PredictionCode0
Imitation Learning-based Implicit Semantic-aware Communication Networks: Multi-layer Representation and Collaborative ReasoningCode0
Rate-Splitting for Intelligent Reflecting Surface-Aided Multiuser VR StreamingCode0
Superhuman FairnessCode0
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