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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20312040 of 2122 papers

TitleStatusHype
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process0
Convergence of Value Aggregation for Imitation Learning0
Global overview of Imitation Learning0
Faster Reinforcement Learning with Expert State Sequences0
Model-based imitation learning from state trajectories0
Imitation Learning from Visual Data with Multiple Intentions0
Learning Robust Rewards with Adverserial Inverse Reinforcement Learning0
Deterministic Policy Imitation Gradient Algorithm0
Parametrized Hierarchical Procedures for Neural Programming0
CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven CommunicationCode0
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