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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20112020 of 2122 papers

TitleStatusHype
Hybrid Imitation-Learning Motion Planner for Urban Driving0
Hyperparameter Selection for Imitation Learning0
I2D2: Inductive Knowledge Distillation with NeuroLogic and Self-Imitation0
IBCB: Efficient Inverse Batched Contextual Bandit for Behavioral Evolution History0
Identifying Differential Patient Care Through Inverse Intent Inference0
Identifying Selections for Unsupervised Subtask Discovery0
IDIL: Imitation Learning of Intent-Driven Expert Behavior0
ILAEDA: An Imitation Learning Based Approach for Automatic Exploratory Data Analysis0
ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration0
IL-flOw: Imitation Learning from Observation using Normalizing Flows0
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