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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20112020 of 2122 papers

TitleStatusHype
Imitation Learning for Sentence Generation with Dilated Convolutions Using Adversarial TrainingCode0
Provably Efficient Imitation Learning from Observation AloneCode0
MGpi: A Computational Model of Multiagent Group Perception and InteractionCode0
Strictly Batch Imitation Learning by Energy-based Distribution MatchingCode0
Towards Example-Based NMT with Multi-Levenshtein TransformersCode0
Expert Proximity as Surrogate Rewards for Single Demonstration Imitation LearningCode0
Evaluating the Effectiveness of Corrective Demonstrations and a Low-Cost Sensor for Dexterous ManipulationCode0
PyRep: Bringing V-REP to Deep Robot LearningCode0
Modular Adaptive Policy Selection for Multi-Task Imitation Learning through Task DivisionCode0
Imitation Learning for Neural Morphological String TransductionCode0
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