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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20112020 of 2122 papers

TitleStatusHype
Imitating Latent Policies from ObservationCode1
End-to-end driving simulation via angle branched network0
Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning0
Behavioral Cloning from ObservationCode1
Zero-Shot Visual ImitationCode0
Event Extraction with Generative Adversarial Imitation Learning0
Socially Guided Intrinsic Motivation for Robot Learning of Motor Skills0
Dialogue Learning with Human Teaching and Feedback in End-to-End Trainable Task-Oriented Dialogue SystemsCode0
Learning Contracting Vector Fields For Stable Imitation Learning0
Hindsight is Only 50/50: Unsuitability of MDP based Approximate POMDP Solvers for Multi-resolution Information Gathering0
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