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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20012010 of 2122 papers

TitleStatusHype
ProtoX: Explaining a Reinforcement Learning Agent via PrototypingCode0
Model-based Behavioral Cloning with Future Image Similarity LearningCode0
Imitation Learning from a Single Temporally Misaligned VideoCode0
Provable Hierarchical Imitation Learning via EMCode0
Provable Ordering and Continuity in Vision-Language Pretraining for Generalizable Embodied AgentsCode0
Adversarial Imitation Learning with Trajectorial Augmentation and CorrectionCode0
A General, Evolution-Inspired Reward Function for Social RoboticsCode0
Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect InterventionCode0
Provably Efficient Adversarial Imitation Learning with Unknown TransitionsCode0
Mimicking Better by Matching the Approximate Action DistributionCode0
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