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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19912000 of 2122 papers

TitleStatusHype
Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language GenerationCode0
ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the WorstCode0
Minimax Optimal Online Imitation Learning via Replay EstimationCode0
MIRROR: Differentiable Deep Social Projection for Assistive Human-Robot CommunicationCode0
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement LearningCode0
Imitation Learning from Purified DemonstrationsCode0
Imitation Learning from Observations under Transition Model DisparityCode0
Sample-Efficient Imitation Learning via Generative Adversarial NetsCode0
Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement LearningCode0
Exploring Computational User Models for Agent Policy SummarizationCode0
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