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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 19912000 of 2122 papers

TitleStatusHype
EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning0
Generative Adversarial Imitation from ObservationCode0
Bipedal Walking Robot using Deep Deterministic Policy GradientCode0
Extracting Contact and Motion from Manipulation Videos0
CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-driving0
Universal Planning Networks: Learning Generalizable Representations for Visuomotor ControlCode0
Learning How to Actively Learn: A Deep Imitation Learning ApproachCode0
End-to-End Deep Imitation Learning: Robot Soccer Case Study0
The Virtuous Machine - Old Ethics for New Technology?0
Learning Existing Social Conventions via Observationally Augmented Self-Play0
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