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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 191200 of 2122 papers

TitleStatusHype
POPGym Arcade: Parallel Pixelated POMDPsCode1
FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction0
CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous DrivingCode0
ProDapt: Proprioceptive Adaptation using Long-term Memory DiffusionCode0
DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping0
IL-SOAR : Imitation Learning with Soft Optimistic Actor cRitic0
Fine-Tuning Vision-Language-Action Models: Optimizing Speed and SuccessCode5
RIZE: Regularized Imitation Learning via Distributional Reinforcement LearningCode0
ObjectVLA: End-to-End Open-World Object Manipulation Without Demonstration0
Task-Driven Semantic Quantization and Imitation Learning for Goal-Oriented Communications0
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